I've been mucking around with the character, now the plan is churn out lots of render layers and see what I can stick together. Hopefully I'll end up with some sort of interesting moving portrait, inspired by the work of Egon Schiele, but utilizing the medium of experimental CG. Fantastic.
new textures applied to ramp shader for painterly effect |
another ramp shader applied for shadowy outline |
contour rendering for wireframe |
playing around with deformers in maya |
screenshot of cool glitch whilst editing image using f-spot |
more glitches |
glitches ain't shit |
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