I've been mucking around with the character, now the plan is churn out lots of render layers and see what I can stick together. Hopefully I'll end up with some sort of interesting moving portrait, inspired by the work of Egon Schiele, but utilizing the medium of experimental CG. Fantastic.
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new textures applied to ramp shader for painterly effect |
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another ramp shader applied for shadowy outline |
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contour rendering for wireframe |
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playing around with deformers in maya |
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screenshot of cool glitch whilst editing image using f-spot |
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more glitches |
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glitches ain't shit |
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