18 Dec 2012

HeapMau5

WIP 3D head after using 'scrumple' script
The next few weeks I'm going to be working on a section of the new Deadmau5 and Imogen Heap video for Telemiscommunications.  The video is going to be comprised of 20 sections by different animators, and I was chosen to contribute, which is awesome. This is a great oppurtunity and I'm really excited to be apart of such a big project. It will be cool to see how the whole thing is going to fit together.

I've started work on a some concepts.  I want to go in quite an experimental direction with it, similar-ish to my uni innovations project.  I want the movement to feel almost stop-motion like, animated at 12fps and not smooth and finessed.  This fits the brief for the project of a lonely businessman in an airport.  I have also written a python script that adds imperfection to 3D models, giving a kind of 2D hand-drawn feel to the piece (see above image).  It goes through each object selected and offsets each vertex a tiny bit for whatever time frame you choose. Obviously it's only really useful for low-poly models (or Maya will likely crash out), but the animation can be cycled so its not too heavy for non-smoothed meshes. You can do cool things with it, like increasing the offset to create a kind of scrunched up paper look. I am quite happy with the result, and when I pimp it out with nice GUI I'll stick it online to download.

I'll upload more progress as it happens. Peace out.


3 Dec 2012

Scribbles

Some scribbles:

Here are some character design for a short 2D film I'm working on. The premise is that one of the characters is trying to get on with his everyday life, but is trapped in a children's television show. More to come!

Here's a few photos from Interfilm Berlin Festival (13th-18th November). I'd never been to Berlin before, it's a beautiful city. 'Merfolk' was played at the opening ceremony, and twice as part of the 'Confrontations' programme. It was a great experience having my work shown on the big screen, amongst such amazing films.