24 Feb 2012

glitchy glitchy yah yah

innovations progress...

I've been mucking around with the character, now the plan is churn out lots of render layers and see what I can stick together. Hopefully I'll end up with some sort of interesting moving portrait, inspired by the work of Egon Schiele, but utilizing the medium of experimental CG. Fantastic.

new textures applied to ramp shader for painterly effect
another ramp shader applied for shadowy outline

contour rendering for wireframe

playing around with deformers in maya

screenshot of cool glitch whilst editing image using f-spot

more glitches

glitches ain't shit

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