3 Dec 2011

oooh, a blog

So I thought I'd start a blog, just somewhere to stick stuff I'm working on and/or stupid doodles.

Recently I've been playing around with toon shaders and contour rendering. This is a test render of a face I modeled and rigged last year, going for a sort of Redline style big black shadows. I got quite a nice fuzzy effect between the colours by whacking on a strong fractal bump map. Nearly finished animating a short piece of lip sync so should have that up soon.

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